Address book

Contacts

Staff Structures

EMANUEL DEMETRESCU

Back to the list

PhD Archaeologist, Digital Humanist, Researcher at the Institute of Sciences of Cultural Heritage of the National Research Council (CNR-ISPC), specialist in Digital and Architectural Archaeology, digital replicas, semantics, 3D survey, virtual reconstructions, Python development and open source solutions for archaeology (data, formats and open and libre software).
His main research concerns the creation of theoretical and methodological links (such as the Extended Matrix, osiris.itabc.cnr.it/extendedmatrix/) between scientific documentation in Cultural Heritage and creative industries (digital libraries, virtual museums, Open World VR environments).
He is member of the Editorial Board of the international journal Digital Applications to Archaeology and Cultural Heritage (Elsevier). He is a member of the scientific committee of the international conference ArcheoFOSS (Data, Formats, Free Software and Hardware for Archaeology) and is a founding member of the homonymous association.
In the last 20 years he has participated in dozens of excavation and survey campaigns in Italy, Greece, Romania, Montenegro and Cyprus.
In the last 10 years he has participated in several European projects (3D-ICONS, V-MUST, SSHOC) with the role of implementing systems and methodologies for data integration (3D models, metadata and archaeological documentation).
Specialist and promoter of an open approach to Cultural Heritage (open formats and software), since 2011 he regularly holds courses on Blender and other open solutions for 3D survey and modelling in cultural heritage.
For Sapienza University of Rome he recorded Coursera lessons on 3D modelling and cultural heritage within the course "Recovering the Humankind" coordinated by Prof. Paolo Matthie.
Lecturer in the 2nd level University Master "Law and new technologies for the protection and enhancement of cultural heritage" (first edition 2020) organised by Sapienza University of Rome with a course entitled "The digital humanist as a bridge between scientific research and creative industries".

Notices

Office hours

  • Monday from 14:00 to 15:45
    Send an e-mail to emanueldemetrescuunipadovait at least the Friday before.

Publications

Demetrescu, E, e S Fontana. 2009. «Archeo-restituzioni territoriali e urbane, valutazione del rischio archeologico e software open source». established by: Mauro Cristofani and Riccardo Francovich, n. supplemento 2: 95–106.

Demetrescu, Emanuel. 2012a. «Elementi di metodologia per le applicazioni open source e free software nella restituzione archeologica territoriale ed urbana. Il caso della Marrana di San Giovanni a Roma». In III Workshop Open Source, Free Software e Open Format nei processi di ricerca archeologica, 8-9 maggio 2008, Padova.

———. 2015. «Archaeological Stratigraphy as a formal language for virtual reconstruction. Theory and practice». Journal of Archaeological Science 57: 42–55. http://dx.doi.org/10.1016/j.jas.2015.02.004.

———. 2018. «Virtual Reconstruction as a Scientific Tool: The Extended Matrix and Source-Based Modelling Approach». In Digital Research and Education in Architectural Heritage, 102–16. Springer.

———. 2020. «La ricostruzione dei paesaggi antichi attraverso l’integrazione di dati, metodologie e tecniche: presente e futuro dagli esempi della Metro C a Roma». In Archeologi nelle terre di bonifica. Paesaggi stratificati e antichi sistemi da riscoprire e valorizzare., 135–51. TerrEvolute 2. Padova, Italy.

Demetrescu, Emanuel, Enzo d’Annibale, Daniele Ferdani, e Bruno Fanini. 2020. «Digital replica of cultural landscapes: An experimental reality-based workflow to create realistic, interactive open world experiences». Journal of Cultural Heritage. https://doi.org/10.1016/j.culher.2019.07.018.

Demetrescu, Emanuel, e Bruno Fanini. 2017. «A white-box framework to oversee archaeological virtual reconstructions in space and time: Methods and tools». Journal of Archaeological Science: Reports 14: 500–514. https://doi.org/10.1016/j.jasrep.2017.06.034.

Demetrescu, Emanuel, e Daniele Ferdani. 2021. «From Field Archaeology to Virtual Reconstruction: A Five Steps Method Using the Extended Matrix». Applied Sciences 11 (11). https://doi.org/10.3390/app11115206.

Demetrescu, Emanuel, Daniele Ferdani, Nicolò Dell’Unto, Anne-Marie Leander Touati, e Stefan Lindgren. 2016. «Reconstructing the original splendour of the House of Caecilius Iucundus. A complete methodology for virtual archaeology aimed at digital exhibition.» SCIRES-IT-SCIentific RESearch and Information Technology 6 (1): 51–66.

Demetrescu, Emanuel, Eva Pietroni, Daniele Ferdani, e Alfonsina Pagano. 2020. «ROMAN VILLAS AND DOMUS. From Digital Acquisition on the Field to Novel Approaches in Interactive Storytelling inside VR Environments.» In VILLAE ROMANAS INVESTIGAÇÃO E INOVAÇÃO - THE ROMAN VILLAE RESEARCH AND INNOVATION, 166–87.

Antal, Adriana, Emilian Bota, Carmen Ciongradi, Enzo D’Annibale, Emanuel Demetrescu, Cristian Dima, Bruno Fanini, e Daniele Ferdani. 2016. «A Complete Workflow From the Data Collection on the Field to the Deployment of a Virtual Museum: the Case of Virtual Sarmizegetusa». In Eurographics Workshop on Graphics and Cultural Heritage, a cura di Chiara Eva Catalano e Livio De Luca. The Eurographics Association. https://doi.org/10.2312/gch.20161386.

Baldassari, Guido Lucci, Emanuel Demetrescu, Sofia Pescarin, Joakim Eriksson, e Holger Graf. 2013. «Behind Livia’s Villa: A Case Study for the Devolution of Large Scale Interactive" in-site" to" on-line" Application». In Design, User Experience, and Usability. Web, Mobile, and Product Design, 238–47. Springer.